Beast is also not irrelevant as the only summon spell available on level 2 (and it does last an hour the Moon Druid and their beast together can be ported across multiple encounters and do surprisingly decent damage). Shadowspawn and Undead are the two I've used the most, though Celestial and Fiend are also worth noting. But if we assume a game doesn't use those spells, they are not awful. Now, they're not Conjure Animals, Animate Dead or even Animate Objects tier. In short, they're way more versatile than e.g. Summon Fiend: MehA body offers more than just damage it can also penetrate various magical resistances, use combat maneuvers, take OAs, scout, etc. It proved very useful during the latter part of my Descent Into Avernus campaign. Its damage is also slightly better than the other Summon X spells, once you factor in the Advantage from Fuming and the extra attack from upcasting in a 4th/5th level slot.Īnd Summon Celestial can be a very good option for Cleric Concentration in certain situations. This adds to your Summons' AC, HP, damage, and number of attacks, which helps keep them viable compared to just casting them at 3rd level in upper Tier 2 and Tier 3.įor example, when used this way, Summon Fey isn't really any squishier than other Summon spells, being roughly the same as many when upcast to equivalent level, very slightly behind Shadowspawn, Construct, Elemental, and Defender Celestial of equivalent upcast level, and better than Beast or Skeletal Undead of equivalent upcast level. Due to Warlocks' scaling Pact Magic slots, all of their spells are auto-upcast to 4th/5th level once they reach the appropriate level. I've gotten decent mileage out of some of these Summon spells (especially Summon Fey) on a couple of Warlocks in Tier 2 and into Tier 3. Summon Celestial: The only spell that's actually good. Summon Contruct: I'd rather concentrate on nearly other spell, but does a decent job at tanking if you can pre-cast it. Beholderkin is worse than Summon Undead (Skeletal) except against enemies immune/resistant to Necro damage Summon Aberration: Slaad is too squishy to survive multiple rounds in melee, so Regen is wasted. Summon Undead: Decent enough against poisonous enemies, but these aren't super common Summon Shadowspawn: I'd rather concentrate on nearly other spell, but does a decent job at tanking if you can pre-cast it. Summon Beast: Good, but Druids have probably better uses of their concentration, like Flaming Sphere against non Fire Resistant/Immune enemies, and Ranger gets this at a level where it's no longer useful Here's my opinion of them as of right now: However, that was more than a year ago, and people have playtested these new spells and can probably give a more accurate assessment than my hunch. Back when Tasha's had just been released there was a thread asking about the new Summon X spells, and after reading those spells, I figured absolutely none of them was worth my Concentration/Slot.Ī squishy summon that deals less damage than an immortal upcast Flaming Sphere/Spiritual Weapon? No thanks!
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